February 21, 2013
The Bridge
The goal of the game is to pass level by level, finding an exit from each to the next. The difficulty, the challenge and at the same time the solution is that the levels are designed in the world of drawings by M. C. Escher. Top, bottom, right, left, floor, ceiling, stairs and walls are not in their usual places, not fixed and pass into each other quite differently than in the real world. However, the solution is sought precisely by turning over, rotating and other unusual, impossible actions with all this.
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The goal of the game is to pass level by level, finding an exit from each to the next. The difficulty, the challenge and at the same time the solution is that the levels are designed in the world of drawings by M. C. Escher. Top, bottom, right, left, floor, ceiling, stairs and walls are not in their usual places, not fixed and pass into each other quite differently than in the real world. However, the solution is sought precisely by turning over, rotating and other unusual, impossible actions with all this.
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Ratings
Metacritic
74RAWG
3.3IGDB
70GGHub
-Platforms
PC,Nintendo Switch,Xbox One,Xbox 360,PS Vita,PlayStation 4,PlayStation 3,Wii U,macOS,Linux
Genres
StrategyCasualIndiePuzzle
Developer
The Quantum Astrophysicists Guild, Ty Taylor and Mario Castañeda, Ty Taylor and Mario Castaneda
Publisher
Midnight City, The Quantum Astrophysicists Guild