December 9, 2020

Selfloss

Selfloss - Sorrow adventure of the kind old-man and his magic staff, inspired by the era of post impresionism, in mixed fantasy setting of Ancient Russia, Iceland. The old man hear a cry of an unknown animal and eager to find and help it... Thus, your adventure begins. The magic staff is the central part of the game mechanics and game's story. Everything in the world of Selfloss is strangely intertwined with the staff Combat system - control character and his staff simultaneously - the magic staff levitates around the protagonist generating light ray or light shields. Mix of strategy and dynamic in fights Explore the huge world of Selfloss on foot or a boat, but beware that the boat is also connected with the magic of staff The world of Selfloss - Variety of small and big islands surrounded by swamps and fields. There was a war few years before, after which strange creatures made only of bare bones and neural systems. Environment design also ispired by Ancient Russia and Iceland Art style - inspired by the era of post impressionism. Colors of Selfoss picked corresponding by color theories, especially Simultaneous Contrast theory.

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About

Selfloss - Sorrow adventure of the kind old-man and his magic staff, inspired by the era of post impresionism, in mixed fantasy setting of Ancient Russia, Iceland. The old man hear a cry of an unknown animal and eager to find and help it... Thus, your adventure begins. The magic staff is the central part of the game mechanics and game's story. Everything in the world of Selfloss is strangely intertwined with the staff Combat system - control character and his staff simultaneously - the magic staff levitates around the protagonist generating light ray or light shields. Mix of strategy and dynamic in fights Explore the huge world of Selfloss on foot or a boat, but beware that the boat is also connected with the magic of staff The world of Selfloss - Variety of small and big islands surrounded by swamps and fields. There was a war few years before, after which strange creatures made only of bare bones and neural systems. Environment design also ispired by Ancient Russia and Iceland Art style - inspired by the era of post impressionism. Colors of Selfoss picked corresponding by color theories, especially Simultaneous Contrast theory.

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Ratings

Metacritic

-

RAWG

0.0

IGDB

80

GGHub

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Platforms
PC,macOS,Nintendo Switch,Xbox Series S/X,PlayStation 5
Genres
AdventureRPGIndie
Developer
Alexander Goodwin
Publisher
Alexander Goodwin
GGHub