June 4, 2013

Remember Me

In 2082 memories and influence on people’s behaviour are just goods for sale, and "personal life" or "unique biography" are vestiges. Nilin, the heroine, can penetrate into the memory of people, she changes the past on which people base their actions in the present. Once she is subjected to a complete erasure of memory. She has to start a battle for herself - for the self that she does not even remember. Setting, plot, design and lighting immediately evokes a masterpiece of cyberpunk - «Blade Runner». But the game is noticeably superior to the movie regarding «volume» of space, the sensation of «air» and «presence» in the game. There is an impression that you see the world of the game 360 ​​degrees around you. Mimicry and plastic of characters are directed in each detail, undoubtedly dramatic, give a full impression of a play of live actors. It seems that even the movements of inanimate objects are filled with the same expressiveness - for example, the trajectories of a thrown pistol or splinters ... High level of directing and corresponding levels of design and graphics. A mass of significant finds, filling every frame with emotion and senses.

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In 2082 memories and influence on people’s behaviour are just goods for sale, and "personal life" or "unique biography" are vestiges. Nilin, the heroine, can penetrate into the memory of people, she changes the past on which people base their actions in the present. Once she is subjected to a complete erasure of memory. She has to start a battle for herself - for the self that she does not even remember. Setting, plot, design and lighting immediately evokes a masterpiece of cyberpunk - «Blade Runner». But the game is noticeably superior to the movie regarding «volume» of space, the sensation of «air» and «presence» in the game. There is an impression that you see the world of the game 360 ​​degrees around you. Mimicry and plastic of characters are directed in each detail, undoubtedly dramatic, give a full impression of a play of live actors. It seems that even the movements of inanimate objects are filled with the same expressiveness - for example, the trajectories of a thrown pistol or splinters ... High level of directing and corresponding levels of design and graphics. A mass of significant finds, filling every frame with emotion and senses.

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Ratings

Metacritic

65

RAWG

3.7

IGDB

72

GGHub

-
Platforms
PC,PlayStation 3,Xbox 360
Genres
ActionAdventureCasualIndiePlatformer
Developer
Capcom U.S.A, DONTNOD Entertainment, CurnurX
Publisher
Capcom, CurnurX
Age rating
Mature
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