February 20, 2015

MyDream

MyDream is a sandbox game that combines grid-based building with organic and fully-deformable voxel terrain. Build, terraform, quest, and explore your way across various environments in beautiful and expansive worlds! MyDream Interactive Inc. set out on a bold journey to build a new voxel sandbox game to encourage creativity, courage, and collaboration among players. MyDream was built in Unity using the in-house VoxelForm engine, which allowed for high performance and exceptional deformation quality when altering the world. Over time, many features became deprecated, and rebuilding them became increasingly difficult. When the team started moving forward into the space of VR, a premium on performance and stability began to take precedence over open-world interaction and deformation, which caused the team to shift away from the voxel tech and ultimately MyDream itself in 2016. Instead of taking down the game from the store, the team decided to release it as-is so users can still check out and enjoy what was developed. Online mode is no longer possible, so offline play is all that is available. Some of what would later become Siege Hammer is available in the vr_towerdefense branch, however lack of VR SDK updates has left it inoperable for VR and unplayable without VR due to locked pitch. Thank you to all of our fans, supporters, and backers, for giving us the opportunity to work on MyDream!

Henüz Puan Yok

GGHub Puanı0.0
Click to rate
10 üzerinden

About

MyDream is a sandbox game that combines grid-based building with organic and fully-deformable voxel terrain. Build, terraform, quest, and explore your way across various environments in beautiful and expansive worlds! MyDream Interactive Inc. set out on a bold journey to build a new voxel sandbox game to encourage creativity, courage, and collaboration among players. MyDream was built in Unity using the in-house VoxelForm engine, which allowed for high performance and exceptional deformation quality when altering the world. Over time, many features became deprecated, and rebuilding them became increasingly difficult. When the team started moving forward into the space of VR, a premium on performance and stability began to take precedence over open-world interaction and deformation, which caused the team to shift away from the voxel tech and ultimately MyDream itself in 2016. Instead of taking down the game from the store, the team decided to release it as-is so users can still check out and enjoy what was developed. Online mode is no longer possible, so offline play is all that is available. Some of what would later become Siege Hammer is available in the vr_towerdefense branch, however lack of VR SDK updates has left it inoperable for VR and unplayable without VR due to locked pitch. Thank you to all of our fans, supporters, and backers, for giving us the opportunity to work on MyDream!

No Reviews Yet

Be the first to review MyDream and guide the community!

Ratings

Metacritic

-

RAWG

0.0

IGDB

-

GGHub

-
Platforms
PC,macOS
Genres
ActionAdventureRPGCasualIndie
Developer
MyDream Interactive
Publisher
MyDream Interactive

Where to buy

GGHub