January 1, 1984

Marble Madness

Gameplay Introduction: Marble Madness is a game that combines marble collisions and card construction gameplay. There are three types of items in the game: marbles, placements, and relics. Placements will be randomly generated and will have different special effects. You need to launch marbles and collide with placements to earn points, obtain relics to enhance the effects of marbles and placements, and ultimately achieve the specified points to pass the level. In the game, some Placing items will be enchanted, with a total of three enchanting effects. Fragile: One impact can damage the Placing items and earn a large amount of rewards Bonus: Obtained bonus from the first X impacts Protection: The first X impacts on the Placing items have no effect. After destroying the enchantment, you will receive a large amount of rewards In the game, the Magic Comes effect will be randomly triggered. Wood: Randomly enchant X Placing items to protect them Water: Randomly X Placing items constantly changing positions Fire: Destroy X Placing items Earth: Randomly appear X stone on the field that will not trigger an effect

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About

Gameplay Introduction: Marble Madness is a game that combines marble collisions and card construction gameplay. There are three types of items in the game: marbles, placements, and relics. Placements will be randomly generated and will have different special effects. You need to launch marbles and collide with placements to earn points, obtain relics to enhance the effects of marbles and placements, and ultimately achieve the specified points to pass the level. In the game, some Placing items will be enchanted, with a total of three enchanting effects. Fragile: One impact can damage the Placing items and earn a large amount of rewards Bonus: Obtained bonus from the first X impacts Protection: The first X impacts on the Placing items have no effect. After destroying the enchantment, you will receive a large amount of rewards In the game, the Magic Comes effect will be randomly triggered. Wood: Randomly enchant X Placing items to protect them Water: Randomly X Placing items constantly changing positions Fire: Destroy X Placing items Earth: Randomly appear X stone on the field that will not trigger an effect

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Ratings

Metacritic

-

RAWG

3.8

IGDB

69

GGHub

-
Platforms
PC,NES,Game Boy,Atari ST,Game Gear,SEGA Master System,Apple II,Game Boy Color,Game Boy Advance,Commodore / Amiga,Genesis
Genres
StrategyRacingArcadeCasualIndie
Developer
Atari Games, Mark Cerny, WhiteOrange
Publisher
Atari, WhiteOrange

Where to buy

GGHub