August 19, 2016

Spellgear

SpellGear is an exciting action role-playing game with a unique combat system, an Open World, perilous Crusades, and engaging Arenas where players can test their mettle. The battle system of SpellGear is “non-target”, which means the game doesn’t automatically target your enemies for you. You set the direction of your attack yourself, and a successful strike depends entirely on your accuracy and skills. Also the game implements somersaults, blocking moves, and the ability to repulse enemies, helping you avoid damage and survive the most difficult of combat situations. Another distinguishing feature of the SpellGear combat system is how weapons and equipment don’t bind specifically to players. For example, say you’re playing a game as a melee fighter, and you suddenly regret that you don’t have a bow to nail that half-dead scoundrel trying to get away… But there’s someone right there who has a bow—ah, but they can’t give it to you as it’s bound to them. Instead of cursing your luck and arbitrary binding game traits, we allow you to not just replace and trade your weapons with other players, but you can even do it in the heat of combat! Not only that, but you’ll be able to gain more skills with a range of weapons, allowing for you to craft all manner of interesting character builds. We feel this “Unbound” mechanic really helps round out Spellgear, and it makes your game experience truly dynamic and as hardcore as you want it to be. SpellGear also offers several kinds of arenas with a variety of gameplay. There are a number of modified MOBA arenas, such as Domination, Team Deathmatch, and Capture the Flag. We also provide MOBA arenas with classic and awesome elements like Towers, Minions, and Bases. You can also dive into a more traditionally styled MMORPG Battleground Arena with up to 128 fellow gamers. Naturally, you can also get some for two or four player dueling arena time in! The expansive open world of SpellGear is called “Astarma”, which is inhabited by many diverse creatures and denizens. Once you select one of several magically-inclined classes you can choose from, you’re ready to jump into this amazing world and start exploring. Astarma two large, fully fleshed-out islands, of which travel between them is through powerful portals created from eldritch sorcery. These lands are quite striking to travelers when they first arrive, and you can almost feel a gentle breeze on your face as you take in the peaceful beauty of Astarma… But beware, Astarma is not nearly as safe and idyllic as it might initially seem! Since ancient times, these peaceful-looking lands have been torn asunder by a seemingly endless and bloody war between two rival Houses. Clashes can happen at any time and with great frequency as the entire world is open for PvP skirmishes. As a player, you won’t be able to stay on the sidelines—you’ll need to make a choice and pick a side. Until that point, though, new players can feel rather safe from members of the warring Houses. And for those who never want to pick a side, they’re welcome to take up the life of a freebooter—a mercenary—with all the consequences that come with that dangerous (but lucrative) decision. It’s important as a player to remember that choosing a House should happen after you’ve become acquainted with Astarma. Going through the main quest chain for the first level of battle ranking will greatly help you make the right decision for you.

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About

SpellGear is an exciting action role-playing game with a unique combat system, an Open World, perilous Crusades, and engaging Arenas where players can test their mettle. The battle system of SpellGear is “non-target”, which means the game doesn’t automatically target your enemies for you. You set the direction of your attack yourself, and a successful strike depends entirely on your accuracy and skills. Also the game implements somersaults, blocking moves, and the ability to repulse enemies, helping you avoid damage and survive the most difficult of combat situations. Another distinguishing feature of the SpellGear combat system is how weapons and equipment don’t bind specifically to players. For example, say you’re playing a game as a melee fighter, and you suddenly regret that you don’t have a bow to nail that half-dead scoundrel trying to get away… But there’s someone right there who has a bow—ah, but they can’t give it to you as it’s bound to them. Instead of cursing your luck and arbitrary binding game traits, we allow you to not just replace and trade your weapons with other players, but you can even do it in the heat of combat! Not only that, but you’ll be able to gain more skills with a range of weapons, allowing for you to craft all manner of interesting character builds. We feel this “Unbound” mechanic really helps round out Spellgear, and it makes your game experience truly dynamic and as hardcore as you want it to be. SpellGear also offers several kinds of arenas with a variety of gameplay. There are a number of modified MOBA arenas, such as Domination, Team Deathmatch, and Capture the Flag. We also provide MOBA arenas with classic and awesome elements like Towers, Minions, and Bases. You can also dive into a more traditionally styled MMORPG Battleground Arena with up to 128 fellow gamers. Naturally, you can also get some for two or four player dueling arena time in! The expansive open world of SpellGear is called “Astarma”, which is inhabited by many diverse creatures and denizens. Once you select one of several magically-inclined classes you can choose from, you’re ready to jump into this amazing world and start exploring. Astarma two large, fully fleshed-out islands, of which travel between them is through powerful portals created from eldritch sorcery. These lands are quite striking to travelers when they first arrive, and you can almost feel a gentle breeze on your face as you take in the peaceful beauty of Astarma… But beware, Astarma is not nearly as safe and idyllic as it might initially seem! Since ancient times, these peaceful-looking lands have been torn asunder by a seemingly endless and bloody war between two rival Houses. Clashes can happen at any time and with great frequency as the entire world is open for PvP skirmishes. As a player, you won’t be able to stay on the sidelines—you’ll need to make a choice and pick a side. Until that point, though, new players can feel rather safe from members of the warring Houses. And for those who never want to pick a side, they’re welcome to take up the life of a freebooter—a mercenary—with all the consequences that come with that dangerous (but lucrative) decision. It’s important as a player to remember that choosing a House should happen after you’ve become acquainted with Astarma. Going through the main quest chain for the first level of battle ranking will greatly help you make the right decision for you.

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0.0

IGDB

50

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Platforms
PC
Genres
ActionRPGIndie
Developer
SkyRiver Studios
Publisher
SkyRiver Studios

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