January 23, 2020

Empires in Ruins

The bastard son of 4X and Tower defense (what?!?), with a black humor infused plot, set in a grim, disillusioned world. Empire In Ruins presents a new take at strategy by merging the Tower Defense genre's detailed, recognizable gameplay with elements of Turn-Based Empire Management, in a hybrid never before seen. Conquer, build, defend and lead the grumpy Sgt. Hans Heimer in his own personal vendetta against "the system". KEY FEATURES Plot driven campaign - betrayals, diplomacy and nasty twists Turn based strategy - quell the rebellion, kick back the enemy and restore the law. Empire management - conquer back the provinces, strengthen your command, chose your best governors and grant your military campaign a steady flow of resources Arcade play mode. Because... FIGHT! Tower defense-based combat - fight your battles in a new, advanced tower defense style that winks at advanced real time strategy Dark humor, dark humor everywhere! - Don't smile, it's punishable. In a corrupted little Principality governed by spruced up popinjays, snobby clergymen and power greedy army officers, something just happened. A god forgotten borderland, the Western Marches, just got inflamed with rebellion, cutting every contact with the capital and declaring independence. And in such a critical moment, who to send in order to quell the rebellion if not a grumpy alcoholic sergeant with discipline problems and bad bad temper? Why him? And what is the neighboring kingom, the Krovans, plotting to do with the Principality of Koth? Empires in Ruins is composed of two main parts. The turn based Main Map, where the campaign develops and you are called to managed the conquered provinces and the Battlefield, where the real time blood flows and you need to kick the enemy in the arse or be the one kicked. Empires in Ruins whole plot-driven campaign of turn based strategy and empire building, is managed in the main map. Through it you will access the single combat maps (according to the plot flow or in order to defend/replay maps), manage diplomacy and access the single province to improve or check their assets and governors. Expand, fortify and expand further taking advantage of the conquered provinces reach and infrastructures. Improve the regions' production, increase the flow of resources to fund your brutal military campaign. Don't expect much help from above. Handle diplomacy - Like a bull in a china shop. Assign trusted men to govern the regions. Expect betrayals or hang them before that. Manage research - More than 100 technologies to research. Battles are fought in real time, using a hybrid of Tower Defense and RTS mechanics.

Henüz Puan Yok

GGHub Puanı0.0
Click to rate
10 üzerinden

About

The bastard son of 4X and Tower defense (what?!?), with a black humor infused plot, set in a grim, disillusioned world. Empire In Ruins presents a new take at strategy by merging the Tower Defense genre's detailed, recognizable gameplay with elements of Turn-Based Empire Management, in a hybrid never before seen. Conquer, build, defend and lead the grumpy Sgt. Hans Heimer in his own personal vendetta against "the system". KEY FEATURES Plot driven campaign - betrayals, diplomacy and nasty twists Turn based strategy - quell the rebellion, kick back the enemy and restore the law. Empire management - conquer back the provinces, strengthen your command, chose your best governors and grant your military campaign a steady flow of resources Arcade play mode. Because... FIGHT! Tower defense-based combat - fight your battles in a new, advanced tower defense style that winks at advanced real time strategy Dark humor, dark humor everywhere! - Don't smile, it's punishable. In a corrupted little Principality governed by spruced up popinjays, snobby clergymen and power greedy army officers, something just happened. A god forgotten borderland, the Western Marches, just got inflamed with rebellion, cutting every contact with the capital and declaring independence. And in such a critical moment, who to send in order to quell the rebellion if not a grumpy alcoholic sergeant with discipline problems and bad bad temper? Why him? And what is the neighboring kingom, the Krovans, plotting to do with the Principality of Koth? Empires in Ruins is composed of two main parts. The turn based Main Map, where the campaign develops and you are called to managed the conquered provinces and the Battlefield, where the real time blood flows and you need to kick the enemy in the arse or be the one kicked. Empires in Ruins whole plot-driven campaign of turn based strategy and empire building, is managed in the main map. Through it you will access the single combat maps (according to the plot flow or in order to defend/replay maps), manage diplomacy and access the single province to improve or check their assets and governors. Expand, fortify and expand further taking advantage of the conquered provinces reach and infrastructures. Improve the regions' production, increase the flow of resources to fund your brutal military campaign. Don't expect much help from above. Handle diplomacy - Like a bull in a china shop. Assign trusted men to govern the regions. Expect betrayals or hang them before that. Manage research - More than 100 technologies to research. Battles are fought in real time, using a hybrid of Tower Defense and RTS mechanics.

No Reviews Yet

Be the first to review Empires in Ruins and guide the community!

Ratings

Metacritic

-

RAWG

0.0

IGDB

70

GGHub

-
Platforms
PC
Genres
StrategySimulationIndie
Developer
Hammer and Ravens, Sgt.H
Publisher
Hammer and Ravens
GGHub