Blind Boris

Blind Boris is a survival horror about a blind person. The character arrives to the hospice and a week later strange things start to happen. Staff disappears, terrible sounds are heard outside, exit doors are tightly locked but aggressive visitors enter the building. Mechanics: • The player sees what Boris knows, relying on smell, hearing and memory. • Resources are limited, and they can be found by smell or specific sounds. • The opponents are walking around the house, but the player does not know exactly where they are. Attacks are always sudden. • Boris can defend himself, minimizing the damage. • The game has a system for creating items from four resources. • A player can make and use traps. Some will show the enemy for a short time, and some will stun him. • When the enemy is trapped, he can be attacked directly. • The main goal of the player is to get out of the house by opening five doors, so player have to explore hospice. • Boris' memory is not stable and over time he will forget the architecture of the house, which will lead to the changes in locations. • Boris takes meds to stabilize memory. Meds save the game.

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About

Blind Boris is a survival horror about a blind person. The character arrives to the hospice and a week later strange things start to happen. Staff disappears, terrible sounds are heard outside, exit doors are tightly locked but aggressive visitors enter the building. Mechanics: • The player sees what Boris knows, relying on smell, hearing and memory. • Resources are limited, and they can be found by smell or specific sounds. • The opponents are walking around the house, but the player does not know exactly where they are. Attacks are always sudden. • Boris can defend himself, minimizing the damage. • The game has a system for creating items from four resources. • A player can make and use traps. Some will show the enemy for a short time, and some will stun him. • When the enemy is trapped, he can be attacked directly. • The main goal of the player is to get out of the house by opening five doors, so player have to explore hospice. • Boris' memory is not stable and over time he will forget the architecture of the house, which will lead to the changes in locations. • Boris takes meds to stabilize memory. Meds save the game.

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Platforms
macOS,PC,Linux
Genres
Indie
Developer
Marginal act
Publisher
Marginal act

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